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While CINEMA 4D doesn’t have everything a full-featured commercial 3D rendering app would have, it is still a powerful 3D animation application that all but professional artists can afford. With CINEMA 4D’s toolsets, it is possible to re-compress a scene to a native DVD video, then edit the video in any video editor (or in CINEMA 4D itself).
The addition of native video support from QuickTime means you can also export MP4s from within Cinema 4D as well with the new Export Movie/Sequence to Movie option. Other things about this release include the addition of the Chronologic Hierarchy grid which will be useful to those of you 3D animation specialists out there, and also the ability to delete objects without deleting material. You can do this by going to the appropriate folder, delete, and move the deleted objects to an alternate folder. You can also now collapse and expand material slots or nodes within the nodes palette.
Who knows, the new version might have also improved Maxons FX integration, which is also an area that should benefit from this update. It is always exciting to see companies put the time, money, and effort into new updates as there is not much of this going on in the software industry as of late. If you have any questions about Cinema 4D or C4D, please feel free to send them to me @ [email protected]
In version R18, Cinema 4D Download Free added Scene Recreation. Scene Recreation allows you to do things like render versions of your scene, but within the same settings that you use for your final render. This is very handy when you want to experiment or view a different perspective of your scene. I want to reset the location of my camera and provide a slightly different view of the same scene. I click the icon labeled Scene Recreation in the file menu at the top of my workspace. This brings up the window in which I can reset the camera and reposition the scene from where I want to start. Once I am happy with this new camera position I click Render and Cinema 4D once again starts rendering the scene using the same settings that I originally used. Even though I moved the camera position to a slightly different location, when rendered in Scene Recreation the camera still looks exactly where I left it.
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UI is where I start with any app. I’ve worked in Final Cut, Maya, Adobe Premiere, After Effects. I’m all over the place. But I do believe that if you get good workflow with one app, then you can get good workflow with any app. So first things first, I think it’s important that you understand where the trouble areas for UVS are in Cinema 4D. First of all, the way that you get UV objects to work with is by creating objects, dropping a texture, and then using the UV button in the UV workspace. What’s often the case is that the texture will actually sit right on top of the model without taking into account any of the properties of that model. So the texture simply covers the surface of the model. What often happens is that the UV map starts off at a guess or zero, zero, zero or that the UV map starts at a giant display and then it gets little by little stretched across the surface of the model. So what we’ll do here is, before we jump into how this app is going to allow us to solve that problem, I think it’s going to be important that I demonstrate what you’re going to be seeing and doing in this app. So the first step, I’m going to begin by creating a 3D model, and I’m going to open it up in the viewport right over here. The model looks pretty straightforward because it’s not too complex and it’s something that has already been created. It’s going to have a couple of properties assigned to it. But it looks pretty simple for now. Let’s go ahead, and then select this object right here in the viewport. And then let’s take a look at the UV screen over here. So what you’ll notice is that I have a handful of options in the upper left here. And if you look at the documentation, you’ll see that I’ve got a Surface selectors, which is probably the first thing to do. And then I also have the Order group, the Auto button, I’ve got the Zoom, X axis, Y axis, and Z axis here. So what we’re going to do is go ahead and make a few changes to this object. Let’s pull out the Properties toolbar, and let’s first select the UV Map. What we’re going to do is we’re going to set the texture options, such as resolution, dynamic frame rate, we’re going to turn off those options. Let’s uncheck them and select the same texture we used earlier. Let’s actually change the resolution slightly, and then finally, let’s go ahead and increase the UV bump. What you’ll notice is that if you go to the UV workspace over here, you’ll see that this UV bump and UV dimensions, and the stretch factor are now assigned to this object. So this is all pretty basic. Now we need to think about why this can be so difficult. You see, I’ve tried to approach this as a problem. If I go to the UV screen here, I go ahead and see that this UV map is not positioned correctly. And that’s because this UV map was originally created on the surface of this object, which was positioned on the surface of this object. And so in order to correctly place this UV, I’m going to try and move it to the right. And then I’m going to go ahead, and this button over here, remember, is the orthographic button. And I’m going to pan it around until it looks like a valid UV map, and you’ll see what I mean now. It’s also pretty easy to quickly back out of any edits, so you’re going to see what you’re doing right now. And so I’ve now positioned this UV.
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It’s also a great tool for people who want to build on top of their work, using the skills that they learn from using Cinema 4D, for example going to a new company, making a pitch for a job, or any other idea that you may have for a new project.
By now you’ve probably heard about Cinema 4D’s ManyGrids and Particles. Cinema 4D’s ManyGrids and Particles help solve some of Cinema 4D’s most complex and seemingly daunting problems. ManyGrids and Particles can be used for various type of effects like explosions, pixelization, reflections, and rain.
Animating in Cinema 4D can be a complex process. But, it can be made much simpler with the use of One-Frame Editing. Instead of doing hundreds or thousands of steps, it is much faster to simply draw one frame and then add them all together later. This is a feature that brings ease to 3D artists for animation creation and is great for learning how to utilize it.
Cinema 4D can help you create some great animations, but it is not a program that is just for that. If you’re looking for a complex app that will help you create animations you won’t find in any other program, Cinema 4D may not be the right tool for you.
Cinema 4D will not leave you on your own if you want to make a game, film or model for a movie. There are over 30 tutorials to help you with everything from making basic models to animating a character, and even creating characters for games.
There are a lot of great people who have been creating and making movies and games with CINEMA 4D for years. You may be thinking to yourself, is this movie or game really using Cinema 4D? I think that the big studios are using this tool much more than you may realize. There are plenty of tutorials out there for CINEMA 4D, and some of these tutorials may even help you with your current project.
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Cinema 4D System Requirements
- OS: OS X 10.6.7 or later (10.7+ recommended)
- Graphics: ATI RADEON 5850 1GB or NVIDIA NVIDIA GeForce 9600 1GB or greater graphics card
- RAM: 4GB or greater
- CPU: Any modern processor recommended
What’s new in Cinema 4D
- A powerful and easy-to-use cloth simulation system.
- A new adjustment system for meshes, curves and poly-meshes.
- Shapes, simulation logic and the DNA-based simulation engine.
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